<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="/rss/feed-stylesheet.xsl"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:podcast="https://podcastindex.org/namespace/1.0" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0" xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#"><channel><title><![CDATA[foreveraverage 3Speak Podcast]]></title><podcast:guid>9be71948-6a9b-5d99-9947-3cf60a53f681</podcast:guid><itunes:author><![CDATA[ForeverAverage]]></itunes:author><itunes:owner><itunes:name>ForeverAverage</itunes:name><itunes:email>foreveraverage@3speak.v4v.app</itunes:email></itunes:owner><itunes:explicit>clean</itunes:explicit><description><![CDATA[Listen and watch the latest videos from foreveraverage. Hosted by 3Speak.tv. The free speech video platform on the HIVE blockchain.]]></description><link>https://3speak.tv/user/foreveraverage</link><atom:link rel="hub" href="https://hub.livewire.io/"/><atom:link href="https://3speak.tv/rss/foreveraverage.xml" rel="self" type="application/rss+xml"/><podcast:hiveAccname>foreveraverage</podcast:hiveAccname><podcast:medium>video</podcast:medium><image><url>https://images.hive.blog/u/foreveraverage/avatar/large</url><title>foreveraverage 3Speak Podcast</title><link>https://3speak.tv/user/foreveraverage</link></image><itunes:image href="https://images.hive.blog/u/foreveraverage/avatar/large"/><podcast:podping hiveAccount="podping.spk"/><podcast:podping hiveAccount="podping.bol"/><generator>https://3speak.tv</generator><lastBuildDate>Sun, 24 May 2026 21:28:09 GMT</lastBuildDate><copyright><![CDATA[2021 ForeverAverage]]></copyright><language>en</language><ttl>60</ttl><podcast:value type="lightning" method="lnaddress" suggested="0.00000050000"><podcast:valueRecipient name="ForeverAverage" type="lnaddress" address="foreveraverage@sats.v4v.app" split="95"></podcast:valueRecipient><podcast:valueRecipient name="Podping" address="podping@sats.v4v.app" type="lnaddress" fee="True" split="4"></podcast:valueRecipient><podcast:valueRecipient name="Podcastindex.org" address="podcastindex@getalby.com" type="lnaddress" fee="True" split="1"></podcast:valueRecipient></podcast:value><podcast:value type="HBD" method="transfer" suggested="0.05"><podcast:valueRecipient name="podcaster" type="account" address="foreveraverage" split="98"></podcast:valueRecipient><podcast:valueRecipient name="host" type="account" address="threespeak" split="1"></podcast:valueRecipient><podcast:valueRecipient name="podcastindex" type="account" address="podcastindex" split="1"></podcast:valueRecipient></podcast:value><item><title><![CDATA[Godot Fiddling Card Game: Card Behaviour]]></title><itunes:author><![CDATA[ForeverAverage]]></itunes:author><itunes:episodeType>full</itunes:episodeType><link>https://3speak.tv/watch?v=foreveraverage/iwknndhn</link><pubDate>Wed, 07 Aug 2024 10:04:58 GMT</pubDate><dc:creator>foreveraverage</dc:creator><guid isPermaLink="false">hive-140217/@foreveraverage/iwknndhn</guid><description><![CDATA[<p><a href="https://3speak.tv/watch?v=foreveraverage/iwknndhn" rel="nofollow noopener" title="This link is not safe!">https://3speak.tv/watch?v=foreveraverage/iwknndhn</a> <br />A little clip where I show some card behaviour in godot using Hearthstone cards as a template for the cards.</p>
<p>I'm not programming any game logic in here yet. My idea is to first integrate all the behaviour to make it feel as natural and smooth as possible. Once I get to that point - which is still a long road - I'll use that project as a base template for a card game.</p>
<p>In regard to future plans I really like auto chess / battleground games. I don't know what I'll exactly do in the future but it's fun to theorize about all the directions I could go.</p>
<p>Though, I think the "feel" of the game in combination with the sounds etc have a huge impact on how player's experience a game. So that's why I'm soly concentrating on getting that right before I start to think about the game itself. I know myself and I'll probably derail otherwise</p>
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